

- #Dead rising 3 map size vs 720p#
- #Dead rising 3 map size vs 1080p#
- #Dead rising 3 map size vs update#
- #Dead rising 3 map size vs full#
Total = Back-Buffer(s) + Z-Buffer + Front-Buffer(s)įor Xenos, the back buffer and z-buffer must fit within the 10 MiB (10*1024*1024 bits, 8 bits/byte) to avoid tiling. Z-Buffer = Pixels * FSAA Depth * Z Depth (usually 32-bit depth)įront-Buffer(s) = Pixels * Output Colour Depth (this is what you see, almost always resolved to 8-bit per component rather than 10-bit or 16-bit) There may be more new settings available.įrame Buffer Calculations & Memory Consumptionīack-Buffer(s) = Pixels * FSAA Depth * Rendering Colour Depth (may include multiple render targets for deferred rendering techniques) ShootMyMonkey mentions scaling support for a pixel height of 576.(Note: native resolution = back buffer resolution, front buffer = image for displaying/hardware scaling)
#Dead rising 3 map size vs 1080p#
Games whose back buffers are rendered at strange resolutions must upscale the front buffer (at a cost of extra memory) to either 1280x720 (720p output) or to one of the acceptable 1080p resolutions.As of the January 2007 PS3 SDK, only the following front buffer resolutions are supported for hardware scaling to 1920x1080p: 960x1080 1280x1080, 1440x10x1080.For whatever reason, the Pure Video scaler in the G7x derived GPU (RSX) is gimped to horizontal scaling of specific front buffer resolutions.Ultimately each game 'could' opt to use a different filter/sample count combination (though I suspect most don't bother)." - Fafalada "lanczos is just one of the selectable filters.Some games let the GPU handle the scaling to 1080p directly from the arbitrary resolution.

#Dead rising 3 map size vs 720p#
In upscaling to 1080p, some games may first scale to 720p in software before the GPU scales to a 1080p output.Hardware scaling to the output resolution chosen in the dashboard is automagically performed.AVIVO takes more samples for scaling so it is expected that the scaling is better (the algorithm also appears to be some form of bicubic, not a simple bilinear) Update: see below.Xenos is the hardware scaler, not HANA/ANA, which are just the video output chips dealing with digital/analog output to the various connections made with the display.In order to reduce the number of people asking about hardware scaling, please read the following:

Here is how resolutions can be determined.
#Dead rising 3 map size vs update#
I or other mods may update this thread as time goes. * Face the horror alone or with a friend – Join forces with a friend for endless zombie killing mayhem and earn experience points that carry back to your single player experience.The other thread was getting to big for its own good, and as has been requested often enough, an easy-to-find compilation of discovered resolutions is needed. * Hundreds of unique combo weapons and vehicles – Combine and customize hundreds of pieces found throughout the sandbox world including the gruesome Boom Cannon weapon or the Party Slapper vehicle. * More zombies than ever before – The zombies are smarter and deadlier than ever with intelligent AI and shared awareness forcing players to employ all their cunning skills and creativity to stay alive.
#Dead rising 3 map size vs full#
* All the survival horror action comes to PC – Fully optimized to run at a high resolution, the PC release includes full Steam and game controller support. * Welcome to Los Perdidos – Set 10 years after the events in Fortune City players are taken to the massive open and infected world of Los Perdidos while being immersed in action and stunning visuals. With intense action and an unmatched level of weapon and character customization, Dead Rising 3 delivers a heart-pounding experience unlike any other as you explore, scavenge and fight to survive in a massive open world on the brink of a zombie apocalypse. Explore the zombie-infested city of Los Perdidos, and find a way to escape before a military strike wipes the entire city, and everyone in it, off the map. Anything and everything is a weapon in Dead Rising 3.
